Sam

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Sam

Postby Peptidoglycan » Mon Jul 02, 2007 8:47 pm

Name: Samuel Oliver Johnson
Race: Human
Facet: None
Year: 1st-G
Job: None
Size: Medium
Gender: Male
Height: 6'
Weight: 190 lb.
Eyes: Brown
Hair: Brown
Planet of origin: Altearth (Modern-type, United Republic of Marnia)
Age: 19

Levels: Human, 10

Advantages/Disadvantages:

Thick Skinned, Diehard, No Magic Abilities, Dyslexic (1+1+1-1=2RP): Eighteen years of farm work at sunup followed by a year and a half in the service have made Sam a very durable young man, able to take punishment and keep on trucking, but he's always had a little trouble reading, and he CERTAINLY hasn't had any experience with magic.

Super Strong, Weapon Master (Slashy), Bad Timing (1+1-1=1RP): Sam's fighting style (which he's STILL not sure how he knows) involves heavy, high commitment strikes on the opponent to blow through their guard and inflict severe wounds; as such, it's not really designed to be used with more than one weapon at a time, as the entirety of his effort is put into to each swing.

Quick Draw (1RP): A jammed weapon is embarrassing at best and deadly at worst; best to keep a backup on you and switch to it if necessary. This is a lesson Sam learned quickly in the service, and as such, is able to switch from one weapon system to another rapidly as the need arises.

Saved By Chance, Nerves of Steel, Cutie Lover (1+1-1=1RP): A year of heavy fighting on the front quickly hardened Sam's psyche, but even he knows that every once in a while, the bullet misses not because you were good, but because you were lucky. However, it's ALSO made him completely hapless in the finer social arts, and combined with his preexisting attempts at chivalry, tends to make him get manipulated by women easier than he ought to be.

Steady Income ($50/photoshoot), Rabid Fangirls (GM initiated): This one's situational; Sam has been offered the opportunity to do freelance modeling every time he's turned into a girl, but with this comes the usual drawbacks, the major one being random fans then asking her to take pictures, talk about her recent shoot, and sign various items... including on occasion certain articles of clothing. So far, it's been more an inconvenience than a true weakness, but only time will tell if this will remain this way.

Scars of a Veteran: Human (Willpower) (3RP): It is said that truly traumatic wounds can leave an impression on the bearer's soul; one that can't be healed by any form of magic or science. These scars remain in place through transformation and alteration, bearing witness to just how permanently embedded in a person's psyche the experience in question was. In Sam's case, the scar he bears on his face, once a constant reminder of the fateful night where his courage failed, became a reminder to never ever give up in the face of adversity, no matter what the odds.

HP: 200
MP: N/A
Attack: 8(5+3)
Defense: 8(5+3)
Magic: 5
Social: 5

Abilities: Blend in +10

Attack Style: Strong
Defense Style: Block

Armor:
FenrisCo Level 4D Heavy Combat Armor (d25 absorb): This heavy armor is among FenrisCo's standard offerings in the lines of personal physical protection. Combining a kevlar/titanium mesh with steel-shelled cermet trauma/ballistic plates, this armor is rated to stop up to and including both high power rifle rounds AND powered autoblades (read: chainsaws). Of course, it being heavy armor, it is indeed fairly heavy, which makes it a good thing that Sam's somewhat of a pack mule with concern to these things.

Weapons:
FenrisCo CCW-12D Combat Shotgun (d25 damage, ranged smashy): A mil-spec semi-automatic twelve-gauge shotgun with large ghost ring sights and a aramid-polymer stock. Rated to function in all environments, it will cycle both low-power and magnum loads, and features an extended magazine running the entire length of the barrel. A fairly simple firearm in most aspects, it nonetheless features a patented gas-operated piston-actuated bolt, which gives it possibly one of the fastest shotgun actions commercially (or militarily) available. If this isn't in his hands, it's hanging in a low front carry with a three point sling, ready to be brought into action quickly.

Claymore (d50 damage, melee slashy): Sam's primary weapon for the moment and biggest mystery. This was laying by his bedside as he awoke upon his entry to MSFHigh in the nurse's office, with only the tag "To Remember Times Past" affixed to it. The large blade is meticulously crafted and incredibly sharp, its balance point just forward of the hilt. Five small metal studs run along the length of the crossguard, and the grip is wrapped in what appears to be a synthetic material. A large pommel weight rests at the bottom of the grip, preventing the weapon from being totally unwieldy. The blade was shattered on a horrific night, but reforged stronger than before with the addition of a otherworldly alloy. The blade's scabbard is a large hardened leather-like sheath, which Sam usually wears across his back, mouth towards his right shoulder.

FenrisCo "Delta Trident" Field Knife (d10 damage, melee slashy): Designed primarily as a survival knife, with a blade designed more for chopping and carving than actual combat, it like most knives can be pressed into service as a weapon if push comes to shove. Made of an advanced steel resistant to rust, tarnish, chipping, bending, breaking, dulling, and weathering, the knife never needs to be sharpened or maintained in any fashion. Of course, Sam, a creature of habit as he is, will every once in a while forget this and attempt to sharpen it, which is mostly an exercise in pointlessness. Sam carries this horizontal on his belt across his lower back, the handle pointing left.

Arcana Launcher (d10 Fire damage, 1/day, d10 Wind (Lightning) damage, 1/day): This weapon, the redesigned form of the a gift from Rei, looks like an red, oversized breech loading handgun, though where one would normally find a barrel is instead a focusing array for the intense mana beam it can put out, thus making this in essence, a magic pistol. It fires shells designed by Rei which have been loaded with a pre-cast spell, which the gun activates when Sam pulls the trigger. Sam wears this on a holster on his right leg.

Money: $0

Visual description: White male with a powerful, resilient build, short hair, and depending on the situation, either a focused expression or a relaxed smirk. Wears a blue military-type combat uniform when in the field, a dress version of the same for class, and a beat up denim jacket and faded jeans as street wear. Only notable mark is a single scar on his face, of which the details about are... striking, to say the least.

Personality: Sam is easy-going, but fairly quick on the take, and jumps at opportunities if they present themselves. However, he has a strong sense of justice, and has no compunctions placing himself in harm's way to stave off another's danger. In the field or on a task, he is resourceful, focused, and alert.

Background: Sam grew up on a farm in a region of the United Republic of Marnia best described as a grain belt; other than trees and hills, there really wasn't much else in the area to interact with. For the early years, he was content to simply wander around the woods when he wasn't attending to the usual duties of farm life, but he soon found himself desiring something bigger. After an uneventful high school career, he decided now was the time to seek out his destiny, and enlisted into the military as an infantryman. Six grueling months of basic and advanced infantry training later, he was shipped out to the front lines.

His introduction into MSF High is still not totally understood. All that Samuel remembers is that one moment he was making a dash across an open field two hundred paces in front of the rest of his group to take a look at an advancing armor column, and the next, artillery fire was raining down upon him like angry beads of hail. The worst part was he recognized the sounds; those were friendly shells dropping on him. Short of an absolute miracle, the likelihood of surviving an artillery attack sans any sort of hard cover was nil, so in submission he simply closed his eyes and hoped to hell that when the squad found what was left of him, the jackass who'd ordered this bombardment would took a long drop off a short rope.

To both his and their surprise, this wouldn't happen, not because of a lack of the latter, but because of the former; his body would never be recovered, despite the best efforts of his fellow soldiers. A formal inquiry would be raised, but without any evidence of his death, Johnson's status would be marked as M.I.A., and charges were never presented against the officer who had ordered the artillery strike.

Oddly enough, Sam would find himself in a hospital bed, a situation not entirely unfamiliar to him. However, that would possibly be the only thing he could make that statement towards...


Edit: added nation's name, changed entrance.

Edit 2: Wait, we have six points to distribute? Hey hey!

Edit 3: Redistribution of wealth, due to new rule information.

Edit 4: Application of advantage

Edit 5: Level up!

Edit 6: Been a while since updated, figured needed further details

Edit 7: Finally added a description for his advantages and disadvantages, as well as his equipment.

Edit 8: Changing Sam's height to 6'0, and weight to 190. Never was really happy with the original numbers, and just had never gotten around to changing them.

Edit 9: Updated some equipment descriptions

Edit 10: Fixed advantages/disadvantages, added RP costs for validation

Character: Samuel Johnson
Current Form: Human male
Current Outfit: Military Student Uniform, blue beret with sword patch, black fingerless gloves
Items in hand: Large Sandwich-Filled Picnic Basket
Notable Wounds: Inverted tear shaped scar on left cheek
Visual Summary: Young Modern Soldier in Dress Uniform
Current Location: Student Dorms, Lounge
---
Original Form: Human male
Levels: Human, 10
HP: 200/200 -- MP: N/A -- Money: $0
Abilities: Blend in +10
Attack: 8 -- Defense: 8 -- Magic: 5 -- Social: 5 -- Offensive Stance: Strong -- Defensive Stance: Block
Advantages: No Magic Abilities, Super Strong, Thick Skinned, Weapon Master (Slashy), Saved By Chance, Quick Draw, Nerves of Steel, Diehard, Scars of a Veteran- Human (Willpower)
Disadvantages: No Magic Abilities, Dyslexic, Cutie Lover, Bad Timing
Clothing: MSF Student Uniform (UNL Student)
Items: None
----
Equipment: Armored Motorcycle Response Unit MSFPD Model Mk. 1 "Tankbike"
HP: 100/100 -- MP: N/A
Advantages: No Magic Abilities, Rideable, Increased Run Speed x3, Thick Skinned, Odd-sized (Large 1)
Disadvantages: No Magic Abilities, Non-sentient
Armor: L855 RHA Composite Plating (d25 absorb)
Current Location: The Dorms, exterior
Last edited by Peptidoglycan on Sat Mar 20, 2010 5:26 pm, edited 36 times in total.
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Postby Mitchell » Tue Jul 03, 2007 12:01 am

I find your comment quite humourous. Approved.
Level 12: True Legion 3, Demi-Human 3, Level 4 mage, Level 1 Trainer, Level 1 recruiter
HP 62/62 (24+24+8+5+1)
MP 104/104 (36+24+32+5+9)
Attack 1+2+2+1 (6) (In magic mode, 2. In attack mode, 8)
Defense 1+1+2+1 (6)
Magic 2+1+2 (6) (In magic mode, 10, in attack mode 4)
Social 2+2+0 (4)
Cash: $136.75
Mundane Equipment: Handbag, FenrisCo Sales Catalog
Special: Changing Touch 3/3, Pounce 3/3 Changing Touch costs 10MP), Mage 3/3, Rooting, Recruiter 1/1
Weapons: Tail Gun: 1-20 damage.
Cape: Trainer 2, Mage Amulet 4 mage. Legion armor 1-20
Artifact: ADMS bracelet
Current Mode: Neutral
Attack: Fast, Defense: Dodge
Advantages: Racial Telepathy, Rooting, Double-Jointed:
Disadvantages:Curious:, Heroic:, Environmental Imperative:, Light Sustained:
Spells Known: Earth Spike 1, Heat, Slippery Field, Heal Damage 1. Trainer grants Body up to 15MP. Heal Damage 2, Sex change.
Pet: Neko the Kitten-Girl(Not a Legion)
Descrip: viewtopic.php?f=18&t=1414&p=302140#p302140
Current outfit: Parka
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Postby Peptidoglycan » Sat Jul 14, 2007 7:03 pm

Relevent picture? I THINK SO.

Image
Character: Samuel Johnson
Current Form: Human male
Current Outfit: MSF Combat Uniform, blue beret with sword patch, MSFPD Student Officer Badge
Items in hand: Nothing
Notable Wounds: Inverted tear shaped scar on left cheek
Visual Summary: Young Modern Soldier in Combat Gear
Current Location: Student Dorms, Lounge
---
Original Form: Human male
Levels: Human, 10
HP: 199/200 -- MP: N/A -- Money: $0
Abilities: Blend in +10
Attack: 8 -- Defense: 8 -- Magic: 5 -- Social: 5 -- Offensive Stance: Strong -- Defensive Stance: Block
Advantages: No Magic Abilities, Super Strong, Thick Skinned, Weapon Master (Slashy), Saved By Chance, Quick Draw, Nerves of Steel, Diehard, Scars of a Veteran- Human (Willpower)
Disadvantages: No Magic Abilities, Dyslexic, Cutie Lover, Bad Timing
Weapons: FenrisCo CCW-12D Combat Shotgun (d25 damage, ranged smashy), Claymore (d50 damage, melee slashy), FenrisCo "Delta Trident" Field Knife (d10 damage, melee slashy)
Armor: FenrisCo Level 4D Heavy Combat Armor (d25 absorb)
Clothing: MSF Combat Uniform (No facets)
Items: 2 x 10MP batteries
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Postby Rina Darkantos » Sat Jul 14, 2007 10:37 pm

Lulz. Cute.
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Postby Mitchell » Sun Jul 15, 2007 2:20 am

*Hugs da Sam*
Level 12: True Legion 3, Demi-Human 3, Level 4 mage, Level 1 Trainer, Level 1 recruiter
HP 62/62 (24+24+8+5+1)
MP 104/104 (36+24+32+5+9)
Attack 1+2+2+1 (6) (In magic mode, 2. In attack mode, 8)
Defense 1+1+2+1 (6)
Magic 2+1+2 (6) (In magic mode, 10, in attack mode 4)
Social 2+2+0 (4)
Cash: $136.75
Mundane Equipment: Handbag, FenrisCo Sales Catalog
Special: Changing Touch 3/3, Pounce 3/3 Changing Touch costs 10MP), Mage 3/3, Rooting, Recruiter 1/1
Weapons: Tail Gun: 1-20 damage.
Cape: Trainer 2, Mage Amulet 4 mage. Legion armor 1-20
Artifact: ADMS bracelet
Current Mode: Neutral
Attack: Fast, Defense: Dodge
Advantages: Racial Telepathy, Rooting, Double-Jointed:
Disadvantages:Curious:, Heroic:, Environmental Imperative:, Light Sustained:
Spells Known: Earth Spike 1, Heat, Slippery Field, Heal Damage 1. Trainer grants Body up to 15MP. Heal Damage 2, Sex change.
Pet: Neko the Kitten-Girl(Not a Legion)
Descrip: viewtopic.php?f=18&t=1414&p=302140#p302140
Current outfit: Parka
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Postby Narcius » Mon Jul 16, 2007 1:18 am

heh heh heh... Nice!
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Re: Sam

Postby Forseti Baldursson » Wed Dec 03, 2008 10:57 pm

0.0

Sam's bio is so far back it only has three comments on it! GASP!
Forseti Baldursson
Divine Level 1, Demomage 1
Hp 12/12 Mp 12/12
Atk 0+4 Def 1+0
Mag 1+0 Soc 0+2
Atk - Precise Def- Dodge
Disadvantages: Big Softy, Cutie Lover, Bad Liar, Honor Bound, Extreme Obsession: Mímir
Advantages: Androgynous, Flight
Mímir
Sapphire Form
[1-25 Melee DMG]
[1-25 Ranged DMG]
Chainmail Collar and Cuffs [1-10 DR]
Money:$200
Restoring Light: 1/1 Uses
Current Outfit: Short, white, backless halter dress, and blue jeans.
Forseti Baldursson
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Posts: 1023
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Re: Sam

Postby Malhavoc Shade » Wed Dec 03, 2008 11:09 pm

...

I am half tempted to call this a necro-thread. ಠ_ಠ
Gestell Verlassen Untote
Student ID: 757
Current Form: Lich(Male)
Current Persona: Gestell

Original Race: Lich (Male)
Notable Damage: None
Stats: Level 2 Lich (Undead), Level 1 Mage
MP: 0/50

| ATK: 0+5 | DEF: 1+4 | MAG: 2+5 | SOC: 0+2 |
Defense Stance: Dodge | Attack Style: Fast

Advantages: Undead, Double-Jointed, Extra Run Speed, Hover, Quick-Witted, Eagle-Eyed, Saved by Chance, Unflappable, No Libido, Nerves of Steel, Imposing, Weapon Master: Slashy, Weapon Master: Shooty, Elemental Mastery: Entropy, No Breather, Mana Body
Disadvantages: Undead, Dishonorable, Selfish, Extreme Obsession: Phylactery Safety, No-Nonsense

Equipment:
---Serrated Scythe 'Makabrer Tanz' 1d20 +20 Armor Reduction
---Grausamer Engel: 1d25 Silver Janz JTL-E 500 pistol with black engravings of a female angel torturing someone
---Barmherziger Dämon: 1d25 Black Janz JTL-E 500 pistol with silver engravings of a demoness healing a dieing person

---Battle Robe: Armor 1d20, Mage 2
Money: $25

Current Clothing: A thick brown overcoat with a red button-up shirt, khakis, and some tasteful brown shoes.

Special Abilities:
--- Aura of Terror: 10/10 Rounds
--- Mage Magic Bonus: 2/2


Artifacts and Items pending revamp.

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Re: Sam

Postby Forseti Baldursson » Wed Dec 03, 2008 11:10 pm

OOH OOH!

Raise Dead on Sam's profile!
Forseti Baldursson
Divine Level 1, Demomage 1
Hp 12/12 Mp 12/12
Atk 0+4 Def 1+0
Mag 1+0 Soc 0+2
Atk - Precise Def- Dodge
Disadvantages: Big Softy, Cutie Lover, Bad Liar, Honor Bound, Extreme Obsession: Mímir
Advantages: Androgynous, Flight
Mímir
Sapphire Form
[1-25 Melee DMG]
[1-25 Ranged DMG]
Chainmail Collar and Cuffs [1-10 DR]
Money:$200
Restoring Light: 1/1 Uses
Current Outfit: Short, white, backless halter dress, and blue jeans.
Forseti Baldursson
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Posts: 1023
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Re: Sam

Postby Peptidoglycan » Wed Dec 03, 2008 11:12 pm

Well, there just wasn't a whole lot to discuss when I posted this originally. I mean hell, it was posted, Mitch approved, and then the next post is me posting a silly picture a month later. Now that I look at it though, I really should update some things.
Character: Samuel Johnson
Current Form: Human male
Current Outfit: MSF Combat Uniform, blue beret with sword patch, MSFPD Student Officer Badge
Items in hand: Nothing
Notable Wounds: Inverted tear shaped scar on left cheek
Visual Summary: Young Modern Soldier in Combat Gear
Current Location: Student Dorms, Lounge
---
Original Form: Human male
Levels: Human, 10
HP: 199/200 -- MP: N/A -- Money: $0
Abilities: Blend in +10
Attack: 8 -- Defense: 8 -- Magic: 5 -- Social: 5 -- Offensive Stance: Strong -- Defensive Stance: Block
Advantages: No Magic Abilities, Super Strong, Thick Skinned, Weapon Master (Slashy), Saved By Chance, Quick Draw, Nerves of Steel, Diehard, Scars of a Veteran- Human (Willpower)
Disadvantages: No Magic Abilities, Dyslexic, Cutie Lover, Bad Timing
Weapons: FenrisCo CCW-12D Combat Shotgun (d25 damage, ranged smashy), Claymore (d50 damage, melee slashy), FenrisCo "Delta Trident" Field Knife (d10 damage, melee slashy)
Armor: FenrisCo Level 4D Heavy Combat Armor (d25 absorb)
Clothing: MSF Combat Uniform (No facets)
Items: 2 x 10MP batteries
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Re: Sam

Postby Malhavoc Shade » Wed Dec 03, 2008 11:13 pm

_
Gestell Verlassen Untote
Student ID: 757
Current Form: Lich(Male)
Current Persona: Gestell

Original Race: Lich (Male)
Notable Damage: None
Stats: Level 2 Lich (Undead), Level 1 Mage
MP: 0/50

| ATK: 0+5 | DEF: 1+4 | MAG: 2+5 | SOC: 0+2 |
Defense Stance: Dodge | Attack Style: Fast

Advantages: Undead, Double-Jointed, Extra Run Speed, Hover, Quick-Witted, Eagle-Eyed, Saved by Chance, Unflappable, No Libido, Nerves of Steel, Imposing, Weapon Master: Slashy, Weapon Master: Shooty, Elemental Mastery: Entropy, No Breather, Mana Body
Disadvantages: Undead, Dishonorable, Selfish, Extreme Obsession: Phylactery Safety, No-Nonsense

Equipment:
---Serrated Scythe 'Makabrer Tanz' 1d20 +20 Armor Reduction
---Grausamer Engel: 1d25 Silver Janz JTL-E 500 pistol with black engravings of a female angel torturing someone
---Barmherziger Dämon: 1d25 Black Janz JTL-E 500 pistol with silver engravings of a demoness healing a dieing person

---Battle Robe: Armor 1d20, Mage 2
Money: $25

Current Clothing: A thick brown overcoat with a red button-up shirt, khakis, and some tasteful brown shoes.

Special Abilities:
--- Aura of Terror: 10/10 Rounds
--- Mage Magic Bonus: 2/2


Artifacts and Items pending revamp.

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Re: Sam

Postby Forseti Baldursson » Wed Dec 03, 2008 11:17 pm

WOO! Score one for me! Yay for being useful!
Forseti Baldursson
Divine Level 1, Demomage 1
Hp 12/12 Mp 12/12
Atk 0+4 Def 1+0
Mag 1+0 Soc 0+2
Atk - Precise Def- Dodge
Disadvantages: Big Softy, Cutie Lover, Bad Liar, Honor Bound, Extreme Obsession: Mímir
Advantages: Androgynous, Flight
Mímir
Sapphire Form
[1-25 Melee DMG]
[1-25 Ranged DMG]
Chainmail Collar and Cuffs [1-10 DR]
Money:$200
Restoring Light: 1/1 Uses
Current Outfit: Short, white, backless halter dress, and blue jeans.
Forseti Baldursson
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Posts: 1023
Joined: Wed Dec 03, 2008 3:38 pm

Re: Sam

Postby Kiana Wolf » Thu Dec 04, 2008 12:05 pm

I know I shouldn't post useless chatter in character threads, but... I have to say this: That pic? Those pants look WAY too tight. Like, how do you walk in that tight. Or possibly "Are you stupid" tight.

Anyway... *chants* Return to life, thread! Live! Live!
Kiana Wolf - Wolf Tengu (Poltergeist/Demi hybrid) - Gender: F - Student ID# 779
Poltergeist Lv2 - Demi-human Lv1 - Mage Lv2/2 - Elem. Duelist Lv2/2 - HP 23/40 - MP 41/52
Att: 0+1+1+2 (4), Def: 1+0+2+2 (5), Mag: 1+0+3+2 (6), Soc: 2+1+0+0 (3) - Style: Fast/Dodge
Visual Summary: White haired domestic wolf girl in a black, sleeveless long coat, black shorts and a black beret.
Magical Form: Balance
Advantages: Wind Specialization, Weapon Master: Slashy, Flight, Extra Run Speed, Quick Witted, Quick Draw, Double Jointed, Button Pusher
Disadvantages: Earth Weakness, Honor-Bound, Curious
Abilities: Ghost Hand 2/2, Pounce 1/1, Mage 20MP, Mage 1/2, ED 14MP
Equipment: Sylphaen (d20 melee slashy +d10 wind +d5 wind (ED)), Jian (d10 melee Slashy; Broken), Caladbolg XP (d10 ranged pokey; Broken), Duelist Clothes (20DR, Mage 3, ED 1), Dog Emblem, Amethyst Gem (+6 to stats), $155
Fuu - Martial Demi-Ferret - Gender: F
Demi-human Lv4 - Duelist Lv2 - HP 44/52 - MP 32/32
Att: 2+2 (4), Def: 2+3 (5), Mag: 2+1 (3), Soc: 3+0 (3), Style: Precise/Parry
Visual Summary: Short, gray furred ferret-girl. Long, black Chinese dress with white details. Short black jacket with loose sleeves and white cuffs. Long black pants with white cuffs. Long gray hair, currently braided.
Adv: Odd-sized (Small1)
Dis-Adv: Cursed, Curious, Phobia: Dragons, Mute, One Appendage
Abilities: Pounce 1/4, +2 to attack with Slashy, Parry Bonus 6/6
Equipment: Sword Master Dress (5DR, Duelist 2), Chain Sword (d20 melee/d15 ranged Slashy), Claws of the Raptor (d5 melee slashy x2), $5
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Re: Sam

Postby Aegis » Thu Dec 04, 2008 5:56 pm

Kiana Wolf wrote:I know I shouldn't post useless chatter in character threads, but... I have to say this: That pic? Those pants look WAY too tight. Like, how do you walk in that tight. Or possibly "Are you stupid" tight.


I'd go with 'Causing a pulmonary embolism' tight.

Mostly 'cause "Embolism" is a funny word.
Janus Dimitri
Original status (current status)
Race: Human (Dark Elf)
Gender: Male (Female)
Current level: Human 1 Warrior 1
ID/room#: 771 (both)
HP 20 (20) MP 10 (10)
Attack 1 + 1 Defense 0 + 3 Magic 0 + 2 Social 1 + 2
Offensive stance: Fast Defensive stance: Parry
Equipment: Cane-sword (1-10, 200$) Fancy dress outfit- (1-5 damage absorption and 4 warrior facet levels, +2 to defense from Facet, 300$)
Disadvantages/Advantages: Blend In +1, Warrior Casting +5
Other inventory: this thing; $65
Job: Police (tentative)


Warning: Not actually death metal
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Location: If I had changed my mind, would I still be here?


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